Week 2 Report
After getting some technical difficulties resulted, we've been able to get a lot of work done on our game. We have our models finished that we wanted in the game, as well as some textures. Our movement script is in order, as well as being able to turn the camera to see in different directions. We are still tweaking the ragdoll effects on the chicken, as well as getting an optimal knockback effect whenever the chickens are hit by a car. For next week, we plan on expanding the game level some more, and implementing some animations into the chickens (idle, walking, and ragdoll). Once we were able to figure out the best way to combine assets that people have worked on, morale has been high and everyone is eager as ever to continue working on developing this game. We are confident that at the pace we are working at, we will be able to complete this game on time.
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